New Pixvana Auto Play Feature Allows Film Festivals to Present 360 Content
Pixvana, a company powering the future of XR storytelling and immersive media, today announced that it has partnered with Seattle International Film Festival (SIFF) to provide the content distribution technology for the SIFF VR Zone, where audiences will explore the best and most compelling virtual reality and 360 video content from around the world.
The SIFF VR Zone will utilize Pixvana’s VR casting, a first-of-its-kind solution, that makes it easy to manage and distribute content from Pixvana’s new SPIN Studio to multiple VR headsets. This innovative solution will allow SIFF to show its program of 360 immersive experiences to all attendees via a simple “pair-and-share” feature that securely delivers the highest quality content when the audience is ready to view.
Pixvana also released a new solution enhancement, called “Auto Play”, that transforms a streamlined experience into a seamless experience for viewers at the SIFF VR Zone. Auto Play automatically starts selected VR programming the moment a viewer puts on a headset. This eliminates the need for the viewer to use the headset remote and mitigates any chance of accidentally exiting from the VR experience.
“We’re abuzz with excitement over the VR Zone at SIFF as it’s the perfect stage for our newest product advancements aimed at delivering a truly unique and streamlined viewer experience,” said Forest Key, Founder and CEO of Pixvana. “Never has it been easier for film festivals and event coordinators to showcase VR content and ensure audiences are completely immersed in an experience from the moment they put on a headset. As an industry leader, our goal is to continue making VR as simple and convenient as possible to consume by constantly innovating around the playing and viewing experience.”
The SIFF VR Zone will run May 18 through June 10, 2018 in the Pacific Place shopping center, in the heart of downtown Seattle. The event will shine a spotlight on some of the best in global immersive and interactive content,