Wednesday, May 23, 2018
Khalid Debuts Projection Mapped VR Music Video at SXSW

Khalid Debuts Projection Mapped VR Music Video at SXSW

Sony unleashes VR music video with projection mapping technology at SXSW. If you’re unfamiliar with the annual South by Southwest festival in Austin, Texas, it’s basically a celebration of, well, everything. Film, television, video games, art, music, comedy, technology, politics, every influential aspect of our lives all colliding together for nine days of pure cultural…
Virtual Reality and Augmented Reality Course at Eastern Iowa Community College (EICC): Now Recruiting!

Virtual Reality and Augmented Reality Course at Eastern Iowa Community College (EICC): Now Recruiting!

Augmented and Virtual Reality are some of the fastest growing sectors of our economy. These technologies are spreading far beyond the gaming world and into business and education, where its being used to train employees and better educate students. Eastern Iowa Community College (EICC) teaches the skills needed to create Virtual Reality and Augmented Reality applications for enterprise…
HTC VIVE Announces Price Of VIVE Pro at $799, Pre-Orders Start Today

HTC VIVE Announces Price Of VIVE Pro at $799, Pre-Orders Start Today

HTC VIVE Announces Price Of VIVE Pro at $799, Pre-Orders Start Today HTC Vive today announced that the HTC Vive Pro Head Mounted Display (HMD) will be available for $799 with global pre-orders starting now. The company also announced a $100 price reduction for the current Vive full kit, bringing it down to $499 across the globe. All Vive Pro HMDs purchased by June 3rd,…
Design Sprints at Leap Motion: A Playground of 3D User Interfaces

Design Sprints at Leap Motion: A Playground of 3D User Interfaces

As mainstream VR/AR input continues to evolve – from the early days of gaze-only input to wand-style controllers and fully articulated hand tracking – so too are the virtual user interfaces we interact with. Slowly but surely we’re moving beyond flat UIs ported over from 2D screens and toward a future filled with spatial interface…

Virtual reality roller coaster 'The Great Lego Race' opens in Florida – Digital Trends

Digital TrendsVirtual reality roller coaster 'The Great Lego Race' opens in FloridaDigital TrendsIt should come as no surprise that amusement parks have embraced virtual reality technology in a big way, adding another layer of “thrill” to their rides. But The Great Lego Race Coaster, which just opened at Legoland Florida, may be the most ambitious…
Goertek’s Next-Generation VR HMD Reference Design in Partnership with Qualcomm

Goertek’s Next-Generation VR HMD Reference Design in Partnership with Qualcomm

Goertek’s VR Headset Reference Design in Partnership with Qualcomm  Goertek, a global leader in total system design and manufacturing, in partnership with Qualcomm, developed the next-generation of the virtual reality (VR) head mounted display (HMD) reference platform based on the Qualcomm® Snapdragon 845 mobile platform. The new HMD was displayed at the 2018 Game Developers…
Artists Create AR Takeover at NYC’s Museum of Modern Art

Artists Create AR Takeover at NYC’s Museum of Modern Art

The artist group developed an unauthorized AR app that lets you interact with Jackson Pollock’s paintings. Digital artists David Lobser and Damjanski met at New Inc’s Versions conference and immediately began to collaborate on a new art project. The collaboration between the artists helped give rise to “Hello, we’re from the internet,” an interactive augmented…
HTC Releases 3 ‘Ready Player One’ VR Experiences in ‘OASIS Beta’, Now Free on Viveport

HTC Releases 3 ‘Ready Player One’ VR Experiences in ‘OASIS Beta’, Now Free on...

HTC showed off eight Ready Player One-inspired experiences at the film’s debut event at SXSW. Now, the company has released three of these experiences on Viveport in a single download called Ready Player One: OASIS Beta. Here’s the full list of mini-games available in Oasis Beta: Planet Gauntlet – Navigate through a seemingly endless dungeon while the…
Interaction Sprints at Leap Motion: Exploring the Hand-Object Boundary

Interaction Sprints at Leap Motion: Exploring the Hand-Object Boundary

Physical interaction design for VR starts with fundamentally rethinking how objects should behave.Click To TweetWhen you reach out and grab a virtual object or surface, there’s nothing stopping your physical hand in the real world. To make physical interactions in VR feel compelling and natural, we have to play with some fundamental assumptions about how…
Standalone VR Headset : Oculus Go [Reviewed]

Standalone VR Headset : Oculus Go [Reviewed]

The Most Affordable Standalone Virtual Reality Headset (Under $200) image credit: Road to VR Facebook owned Oculus announced their standalone headset, Oculus Go, several months ago. This week at GDC 2018, the company finally made their headset available for public demonstration. The $200 standalone headset aim to provide a perfect sweet spot for affordability and…

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6 Hidden Gems from our Dev Gallery

6 Hidden Gems from our Dev Gallery

With such a strong global community, we see a stream of creators building and sharing new content all the time. This week, we wanted to showcase some community projects that you may not have seen yet. Betatron Betatron is a 3D immersive puzzle game played by moving beta particles through the environment. Through the use…
Here's how Macy's is using virtual reality to drive sales – Cincinnati Business Courier

Here's how Macy's is using virtual reality to drive sales – Cincinnati Business Courier

Cincinnati Business CourierHere's how Macy's is using virtual reality to drive salesCincinnati Business CourierCincinnati-based retail giant Macy's Inc. is turning to something more at home in Silicon Valley than the home goods section of a department store in order to drive sales: virtual reality. In a call with investors on May 16, Macy's (NYSE: M)…
Does VR Hold The Key To The Future Of Education?

Does VR Hold The Key To The Future Of Education?

  Does VR Hold The Key To The Future Of Education? Twenty years ago, computers in schools were a novelty, not a necessity. By 2014, however, one-third of students in the United States were issued mobile devices by their schools. Some might not agree with children getting access to iPads, but like it or not,…